
Ancient Jungle
Temple
ABOUT
An “Uncharted / Tomb Raider”-inspired level in an ancient temple deep in a mountainous jungle. The original idea was to make a temple with a main path and secret path with a collectable at the end. To mimic certain mechanics like ziplines and ledge climbing seen in those games, I used a red disc to indicate interactable objects in the environment. Stepping on one of them completes the action. The goal is to get to the big set of double doors. I wanted to have a lot of verticality and keep a sense of vertical scale in the level.