Alexander Morales

Level Designer / Game Designer

ABOUT

Hello! My name is Alexander Morales.
I am a highly dedicated Level Designer / Game Designer with a Bachelors of Science in Game Development and a Masters of Science in Game Design.

I specialize in Level Design and Gameplay Design, including carrying a design from “concept” to “prototype” very quickly. I have worked as an intern Level Designer and have experience creating levels and working within both Unreal and Unity Engines. My career goal is to become a Lead Level Designer by challenging myself creatively, building a strong skillset that will create engaging level design that leaves players talking, long after they’ve set down their controller.

I strive to create unique concepts, ideas, and unorthodox gameplay systems that are fun to fiddle with. Most importantly, I love how concepts and ideas get translated into these interactive experiences that often feel like I’m playing something meaningful. I love how even in the smallest things, there’s a story behind every asset or line of code present—a meaning behind every decision that was taken to get to the finalized product.

I want to be part of that world. I want to create. I STRIVE to create.

Whether I’m designing a First-Person Shooter or a 3 - 3-match puzzle Game, whatever I create should be of the highest quality and the finesse of a skilled creative.

PROJECTS

HEIST

Endora’s Cursed Family

It Hides, It Seeks

Adrasteia

PERSONAL PROJECTS

The Floating Clockwork Citadel 

Asian Mountain City

Ancient Jungle Temple

Ruined Egyptian Tomb

Lunar Colony ORION: Biological Research Division