Alexander Morales
Level Designer / Game Designer
ABOUT
Hello! My name is Alexander Morales.
I am a highly dedicated Level Designer / Game Designer with a Bachelors of Science in Game Development and a Masters of Science in Game Design.
I specialize in Level Design and Gameplay Design, including carrying a design from “concept” to “prototype” very quickly. I have worked as an intern Level Designer and have experience creating levels and working within both Unreal and Unity Engines. My career goal is to become a Lead Level Designer by challenging myself creatively, building a strong skillset that will create engaging level design that leaves players talking, long after they’ve set down their controller.
I strive to create unique concepts, ideas, and unorthodox gameplay systems that are fun to fiddle with. Most importantly, I love how concepts and ideas get translated into these interactive experiences that often feel like I’m playing something meaningful. I love how even in the smallest things, there’s a story behind every asset or line of code present—a meaning behind every decision that was taken to get to the finalized product.
I want to be part of that world. I want to create. I STRIVE to create.
Whether I’m designing a First-Person Shooter or a 3 - 3-match puzzle Game, whatever I create should be of the highest quality and the finesse of a skilled creative.
PROJECTS
HEIST
Endora’s Cursed Family
It Hides, It Seeks
Adrasteia
PERSONAL PROJECTS
The Floating Clockwork Citadel
Asian Mountain City
Ancient Jungle Temple
Ruined Egyptian Tomb
Lunar Colony ORION: Biological Research Division